Neo scavenger mods base building9/26/2023 ![]() Many will whine that this game does not push their super rigged computers with impressive graphics but considering this was a game created by one fellow that is forgiveable as the graphics are still good to the eyes. I have invested 25 hours to this game and I am still finding myself playing this. If you would like a true hardcore survival game this is the choice for you. This is a game for certain type of gamer. He recommended DayZ and as much as I've enjoyed that game (240 hours) I needed something new. This review contains spoilers, click expand to view.įunny enough about a year ago I was talking to my friend about how cool a true survival game would be. I would highly recommends this if you love survival games, but if you're impatient or looking for some quick fun, this probably isn't your game. There are some very well-developed mods and even a gorgeous walking-dead-style texture pack in the works. Along with the game's own attributes, the fommunity is incredibly active and tight-knit as a result of the depth and challenge of the game. Sure, the game could be more realistic in some small ways, and yes the permadeath does make uncovering the story ark difficult, but whether you're playing to survive and conquer the wasteland or to find out who you really are, there's no denying the beauty this game has. With no leveling system or exp points, the only way to truly get better at the game is to learn and practice, and so when you're able to survive past a week for the first time, it's truly rewarding, and only makes you want more. While it may be a bit hard to pick up and seem brutally unforgiving at first, NEO Scavenger is artfully crafted to reward the player for learning, adapting, and trying over and over and over. It has a stunningly deep storyline for those who wish to follow it, with multiple side-quests, plenty of mystery and intrigue, and a truly satisfying end for those who have the patience, skill, and fortitude to actually complete the game. It has a stunningly deep storyline for those This is an incredibly detailed and well-polished game considering its low asking price of 15$. Have fun enjoying your uh.This is an incredibly detailed and well-polished game considering its low asking price of 15$. So you won't clutter your inventory with boxes. So 1 box can have many more inside of it. ![]() So this does break some game mechanics and have it's drawbacks but if you are like me and LOVE a base with storage then this is a solution even if it has drawbacks.Įdit: You can store these boxes inside of the boxes. This does break the burden mechanic meaning at -500 weight you shouldn't be encumbered at any point in normal gameplay. When you find that change the weight from 500 to something like -500. ![]() ![]() If you have Notepad++ you have to find the box itself should be around line 1052~ and the name is "Dev Present". No longer is what you can carry your limit but now you can store as many items as you like.ĭo note that out of the box(ha get it?)the Devkit box will weigh 500kg meaning you can't carry it. This way it feels like I have a base somewhere. For me I can access my "base" whenever I am around the DMC. So you would need to set parameters to when you can access it otherwise it would kill the fun of the game. Now of course it is in your inventory and you have constant access to it. Doing this will allow you to kind of have a base. Well where do you keep them? In your inventory. You can't store these boxes in a map tile or they will eventually be lost in a "map reset". Once you spawn in a Devkit or 5 you should delete the items if you want to play legit. Those aren't important what we want is the box they come in. The reason for this is that it adds a Devkit that gives you items. What do you need? Well I think the Devkit mod is needed at least. Any work I put into some kind of location for a base just gone at seemingly random.īut I found a kind of fix. The names of places just vanish and the map resets. If you stored items at a location the map would just reset at random. The one thing that stopped me from truly enjoying the game was that there was no base building mechanic.
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